Wonderswan emulator vita
![wonderswan emulator vita wonderswan emulator vita](http://zx81.zx81.free.fr/images/pspvba-snap-124.jpg)
– Qt: Fix timezone issues with time overrides – Qt: Fix command line debugger closing second game – GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532) – GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883) – GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
![wonderswan emulator vita wonderswan emulator vita](https://www.psp-emulator.com/img/pspe/load6_small.jpg)
– GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876) – GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889) – GBA BIOS: Use core’s VRAM variable instead of renderer’s – GBA: Fix keypad IRQs not firing when extra buttons are pressed – GBA: Reset active region as needed when loading a ROM – GB Video: Fix read mode when enabling LCD – GB Video: Fix potential hang when ending mode 0 – GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826) – GB Serialize: Fix deserializing video STAT – GB Memory: Actually load latch time from savestate – GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
![wonderswan emulator vita wonderswan emulator vita](https://vgmsite.com/soundtracks/guilty-gear-petit-2-wonderswan-color/p2front.jpg)
– GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831) – GB Memory: Initialize peripheral pointers – GB MBC: Fix RTC loading when file size is off – GB MBC: Fix RTC initialization (fixes mgba.io/i/825) – GB MBC: Pocket Cam memory should be accessible without enabling – GB Core: Fix palette loading when loading a foreign config – GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866) – GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834) – GB, GBA: Fix sync to video with frameskip – GB, GBA: Fix crashes when attempting to identify null VFiles * GB MBC: Remove erroneous bank 0 wrapping * 3DS: Scale font based on glyph heights (fixes mgba.io/i/961) * Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988) * Qt: Fix opening in fullscreen (fixes mgba.io/i/993) * Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906) * GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921) * GBA Savedata: Fix crash when resizing flash * GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840) * GBA Memory: Fix copy-on-write memory leak * GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902) * GBA Hardware: RTC accuracy improvements * GBA DMA: ROM reads are forced to increment * GBA Cheats: Fix slide codes not initializing properly * GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919) * GBA BIOS: Fix incorrect exit condition in LZ77 * GBA Audio: Increase PSG volume (fixes mgba.io/i/932) * GBA: Fix SharkPort saves for EEPROM games * GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978) * GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912) * GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013) * GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310) * GB MBC: Fix MBC2 saves (fixes mgba.io/i/954) * LR35902: Fix watchpoints not reporting new value * 3DS: Fix opening files in directory names with trailing slashes * Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962) It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA. Even in the initial version, games generally play without problems. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. MGBA is a Game Boy Advance emulator written in C.